@startuml
sprite $poo_storm [48x48/16] {
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}


!define FA6_POO_STORM(_alias) ENTITY(rectangle,black,poo_storm,_alias,FA6 POO_STORM)
!define FA6_POO_STORM(_alias, _label) ENTITY(rectangle,black,poo_storm,_label, _alias,FA6 POO_STORM)
!define FA6_POO_STORM(_alias, _label, _shape) ENTITY(_shape,black,poo_storm,_label, _alias,FA6 POO_STORM)
!define FA6_POO_STORM(_alias, _label, _shape, _color) ENTITY(_shape,_color,poo_storm,_label, _alias,FA6 POO_STORM)
skinparam folderBackgroundColor<<FA6 POO_STORM>> White
@enduml